Portfolio

Miskatonic

Miskatonic is a top-down strategy game where the player plays as a Lovecraftian monster aiming to mentally break the four humans trapped in its labyrinth. Miskatonic was originally developed over 8 months, consisting of a pre-production and a production phase, the latter of which I joined as Lead Designer.

Responsibilities:
– Identified shortcomings of the original design, and made necessary improvements
– Built/Prototyped new features as required (Card/Skill Systems)
– Ran balancing efforts sourced from diagnostic data as well as playtest feedback
– Built other core features such as the save system and tutorial

Paint The Town Dead

Paint The Town Dead is a first-person action brawler where players aim to bring the color back to the world by defeating an alien race of monsters that have ‘cleaned’ the world around them. Paint the Town Dead was developed across 4 months with help from mentors at Sony Santa Monica. I served as Lead Designer on this project.

Responsibilities:
– Identified Key Emotions/Pillars
– Built Various Systems, including Combat, Style and Scoring
– Contributed to and oversaw Level Design
– Worked closely with programming and production to overcome serious issues such as performance bottlenecks